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Moonlight vs remoter
Moonlight vs remoter













moonlight vs remoter
  1. #Moonlight vs remoter driver#
  2. #Moonlight vs remoter software#
  3. #Moonlight vs remoter license#

As for gamepad support (such as Xbox gamepads) they ALL suck balls, because none of them can transmit the correct controller vibration to the receiver (they emulate an approximation using a single motor, but the exact amount of dual-motor (gentle-motor and strong-motor) vibration can only be achieved if you connect the gamepad directly to the host, or use a "USB over Ethernet" driver to hook the gamepad to the host PC via ethernet lots of people use "VirtualHere"). Steam Link is the clear winner if you're using a touch device because it lets you create your own touch controls. This is the biggest difference between them all. This is how well they connect the client to the host. It's good if playing over the internet, but totally useless on local networks (you'd have to have truly shitty WiFi to need adaptive quality locally). If they do, then the video quality drops down while the network is slower, and goes back up when it is faster again. The quality also affects latency (better quality = bigger size = more lag over WiFi and other slower networks).Īdaptive video quality based on network conditions. Video encoding quality settings (filesize, clarity, H264 vs H265), which most applications let you configure, but Moonlight exposes the most options. In short: The latencies are identical because the technologies are identical.

moonlight vs remoter

Therefore, decoding latency = 100% Identical.

#Moonlight vs remoter software#

Because there's sure as hell NO application that uses software video decoding. (Client) Video Decoding: Every application directly transmits the received video frames to the graphics card for hardware decoding. Therefore, network latency = 100% Identical. And every application competently uses small packets (the only sane choice) with few video frames per package, to minimize latency. (Network) Transmission Latency: Every application uses UDP, because it's much faster than TCP. Therefore, encoding latency = 100% Identical. We can assume that Parsec and Steam Link has licensed it.

#Moonlight vs remoter license#

It has a restrictive license which prohibits open source projects from using the technology, but commercial projects can license it. (Host) Video Encoding: nVidia uses proprietary APIs that encode directly inside the video card for ultra-fast encoding ( WAY faster than CPU encoding), called NVENC.

moonlight vs remoter

Anything Parsec does, nVidia will be able to do too, and are doing because they sell a hardware streaming box (Shield TV) and want the best possible transmission technology to make it a great product, duh. Both use UDP, with tiny video packets for rapid transmissions. Lastly, nVidia GameStream (Moonlight) uses UDP too:īoth services are equivalent as far as network latency goes. Enable this port forwarding through each IP address for UDP, and hopefully you'll be set. If you plan on having more people connect to you all at the same time, you can forward ports 8000-8020. " Parsec uses 3 UDP ports for each connection, so if you just plan on having one friend or yourself connect to the host PC, you can forward ports 8000-8002.

moonlight vs remoter

(The third type, which isn't really a socket type at all, is "raw sockets", which are not available on Windows since they would allow hackers to ruin networks very easily.) Secondly, Parsec says: Parsec has another advantage in that they don't just use standard TCP/UDP sockets, which seems to allow for a generally smoother experience with fluctuating connection speeds.įirst off UDP and TCP are the only socket types that exist.















Moonlight vs remoter